It wasn't long ago that many WoW players feared that the set bonuses of the hard-harvested Shards of Domination - some of which were admittedly very strong - would be weakened to the ground by WoW patch 9.1. Blood Link should be generated by 40 percent, Winter Winds by 17 percent, and Chaos Spell

by as much as 50 percent.

However, due to player feedback, the planned mitigations were then thrown in the bin. The official reasoning read as follows:

"There was a change briefly applied to the live servers earlier this week that affected the power of the Shards of Domination set bonuses (e.g. 'Chaos Spell'). We no longer plan to make this change. We may make other adjustments in the coming days, but now that many players have obtained and upgraded the Shards, we will not be toning them down."

We can now delete the "possibly" with certainty. In the freshly published patch notes of the WoW hotfixes from July 31 it says:

Items and Rewards

  • Shard of Domination
    • [After weekly maintenance in each region] Blood Link - Damage and healing will be increased by 20 percent on all ranks.
    • After weekly maintenance in each region] Winter Winds - The damage and healing stored by the winds will be increased by approximately 45 percent at all ranks.
      • Developer Note: The difference between the three runewords for the Shard of Domination system is greater than we had planned. We identified and have since fixed a bug with Winterwind that prevented some damage and healing abilities from counting against the total amount of healing and damage stored, and we have buffed Winterwind and Blood Link so that the relative strength between the runeword bonuses is more balanced.

So with this, the developers are falling back on a well-known trick when it comes to balancing: if you can't weaken elements that are too strong in order to ensure the best possible balancing, then you'll just have to buff the slightly weaker elements.

By the way, there were also two other hotfixes that are already live on the servers:

  • Jotungeirr, Call of Destiny will now reset the cooldown once a boss fight has ended.
  • Fixed a bug where Ticking Sack of Terror could trigger more often than intended due to the presence of multiple Trinkets.
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: Blizzard's Survival Guide for Patch 9.1 Chains of Domination World of Warcraft from€14.99 From Karsten Scholz
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