Of course, we don't know if Blizzard actually wanted to wait for the World First Race to end before making any major adjustments to classes and playstyles in WoW. However, since one look at the current balancing was enoughto see that some specs could urgently use a buff, this assumption is quite obvious. But whatever the reasons for the long wait, the time has come. For the ID change tomorrow, Wednesday, March 30, 2022, we will get a whole bunch of buffs for different classes - and also a nerf. Many of these class tweaks had already been announced last weekend.

The latter concerns the Guardian Druids and their 4-set bonus. This is especially disproportionately strong in Mythic-Plus dungeons and is now artificially slowed down a bit, but without losing potential in the raid. The developers unceremoniously remove the fact that the bonus scales endlessly with the number of enemies, bringing it in line with many other area effects in the game that deal less and less damage per enemy as the number of enemies increases.

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All class adjustments will not take effect until the ID change on Wednesday morning.

Class adjustments in WoW - March 30, 2022


  • Death Knight
    • Unholy
      • [With realm restarts] All damage increased by 5%.
  • Druid
    • Guardian
      • (4) Set Bonus: Angle of the Architect now deals less damage to more than 5 targets.
        • Developer Note: The fact that Angle of the Architect deals damage to an unlimited number of targets conflicts with the philosophy we have already applied to other similar abilities in the Shadowlands. For this reason, we are implementing a fix for this bonus that will reduce the damage done to more than 5 targets. We will also monitor the performance of this bonus and make further adjustments if the need arises. Thank you for your feedback on this bonus!
    • Ferocity
      • [With realm restarts] Total damage increased by 3%.
      • [With Realm Restarts] Primal Wrath damage increased by 10%.
      • [With Realm Restarts] Brutal Slashing's damage increased by 20%.
      • [With Realm Restarts] Paw Slash damage increased by 15%.
      • [With realm restarts] Slashing damage increased by 20%.
  • Hunter
    • Beast Domination
      • [With Realm Restarts] Predatory Slash now deals reduced damage to 8 targets or more (down from 5).
      • [With Realm Restarts] Total damage increased by 3%.
  • Monk
    • Mist Caster
      • [With Realm Restarts] Whirling Crane Kick damage increased by 30%.
  • Rogue
    • Lawlessness
      • [With Realm Restarts] Blade Vortex now hits nearby enemies with 50% of normal damage (previously 40%).
  • Shaman
    • Elemental
      • [With Realm Restarts] All damage increased by 5%.
  • Warlock
    • Destruction
      • [With realm restarts] All damage increased by 5%.
  • Warrior
    • [With Realm Restarts] Grit your teeth now ignores 55% of damage (previously 50%).
      • Protection
        • [With Realm Restarts] Demoralizing Call now reduces the damage enemies deal to you by 25% (previously 20%).
        • [With Realm Restarts] Gritting your teeth now costs 35 rage (previously 40 rage).
        • [With Realm Restarts] Spell Reflection cooldown reduced to 20 seconds (previously 25 seconds).
        • [With Realm Restarts] Frontline Fighter reduces damage taken by 15% (previously 10%).
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